diabolusArtspace

Virtual Cinetic & Cybernetic Art in the Second Life Metaverse Infrastructure

Elfod Nemeth

YouTube enters the cavernous, chromatic world of 3D

Thought this might be of interest to the machinima makers, esp if you're experimenting with 3d machinima.

http://www.engadget.com/2009/07/22/youtube-enters-the-cavernous-chr...

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Vela & I did some screen tests for 3D machinima for 'Metropolis'. Took three recordings of a scene: "Left Eye", "Right Eye" and (what we fondly named) "Middle Eye".

When we came to align the footage layers however, we found that we could not perfectly sync them due to particles and the muybridge animations being in slightly different positions on each re-run. We did think of a workaround but at that time it would not have been easy to implement.

We did learn alot from these screen tests tho' and I know Vela is still eager that we create a 3D machinima at some point. It just will not be for 'Metropolis'.

I suspect that much the same problems would be encountered when we record 'The Rings' but I think there are certain scenes in 'The Wall V-2' which lend themselves to 3D filming ('Mother' and 'One of Those Days' and 'The Trial' immediately come to mind)

The filming of 'The Rings' and 'The Wall V-2' is in the planinng stages as we speak, and I think we should definately try to include some 3D machinima. If this isn't practical, then we will create a new project especially.

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the wall collapse and the particles at the start that move toward the camera would be very effective, as would the ri=ockets rising away from the camera...

es, Vel told me about the experiments with 3D, why I thought to post it here. 3D in the home is coming of age, lots ot movies are in 3D now, 3D tvs for the chome are coming (most tv series are now being filmed in 3D for future release/rerelease) and check this out: http://www.nvidia.co.uk/object/GeForce_3D_Vision_Main_uk.html

I guess one solution to filming in 3D in SL would be to have two clients running at the same time on the same machine, filming them both...or perhaps directly hacking the source code of the client so it renders offset left and right as alternates frames in the pipeline, so you'd only have to record one stream...

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"I guess one solution to filming in 3D in SL would be to have two clients running at the same time on the same machine, filming them both"

Problem with this is that (at the moment) we only have the capacity to run a single instance of the video capture software per PC.

The "solution" we came up with (using the software and hardware we already have), is to run two PC's...each set up with exactly same monitor resolution and colour management...and one client on each machine, This would allow the same scene to be filmed simultaneously, each PC running its own instance of the capture software.

Takes two good spec PC's to do it, and a very good broadband connection..but I think it can be done this way.

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Wonder if it could be done on linux (or windows), with two clients, using open source capture software scripted to run in parallel. Post processing could be done in the usual manner after capture.

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